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Bilgi Formu

Projelerimiz hakkında bilgi almak ve yüzyüze görüşme talebiniz için formu doldurabilirsiniz.

Tamamlanan Müteahhitlik Projelerimiz

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 20.000002
cameraFov (float): 83.971054
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 33856.859375
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1499]
displayWindow (box2i): [0, 0, 1999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [32, 32]

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Z (half)

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